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ATARI
REVIVAL
Missile
Command: Revisited
By
Roggie McFadden
Earth,
1980. The Soviets have had enough of American
meddling in their attempts to conquer the world. Instead of continuing
with a tiresome and unconclusive Cold War, the evil Russkies decide
to turn up the heat and hurl nuclear hell upon your nation. You
must now destroy the streaming projectiles that threaten to eradicate
the American Dream, using rockets of your own.
Welcome to
Missile Command.
Under your
direction are the Alpha, Delta, and Omega Missile Centres. These
anti-missile towers are the only things that stand between the six
cities of your Homeland, and those blazing nuclear showers from
the heavens that aim to wipe out the nation.
By monitoring
reserves at the three Missile Centres, and by preventing your cities
from being struck by the flaming nuclear barrage, it is possible
to rack up lots of points, making this game of mortal stakes, this
all-out war, a quite rewarding exploit.
If you sharpen
up your skills, Missile Command can be quite the thrill.
You defend the nation with ease in the early stages, bringing down
the streaking shells with timing and calculation. The experienced
Commander learns to destroy multiple targets that rain down upon
the cities of the Homeland with a single missile.
Occasionally,
for whatever reason, a city will happen to be annihilated by a stray
atom bomb. But when a Commander gets 10,000 points in Missile
Command, he gets a city re-built. This makes it possible for
this war to be profitable if you are of that class of Commander
who can amass 20-, 30-, 40,000 points, all the while knowing that
you are only delaying the inevitable.
For
every Commander, young or old, meek or proud, the sucky and the
not-so-sucky, knows that final moment where all your cities are
destroyed, your Missile Centres stand in ruins, and the nation lies
in the shadows of Armageddon. That decisive point where all is lost,
the score is tallied, and yet the brutal storm of nuclear hail continues,
though there is nothing left to harm.
The
display suddenly fills with red and the roar of nuclear holocaust
reverberates in the background. A seven-sided circular opening emerges,
and in this cavity, the ominous last words 'THE END' unravel in
bold golden characters as a pool of blood red steadily swells across.
The entire screen melts down into blinding crimson and, instinctively,
without considering the gravity of the words, the defeated Commander
blurts out, "I got nuked again!"
I
still carry joyous memories of playing Atari 2600 during my younger
days, and this game in particular. Missile Command was one
of the most exciting games then available, and is a direct ancestor
to the 64-bit fare now consumed by Gamers of the present day.
May the spirit
of youthful realism embodied by Missile Command stay alive
for future generations to enjoy.
From Wilshire
Gazette (February 2003)
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Reader Comments
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Missile Command definitely
had a big impact on 1980s American juvenile culture and increased
awareness of nuclear issues.
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